Of course, these can be shared with the world for download. A huge set of tools, extremely deep options, and a large selection of objects mean that creative users will undoubtedly come up with some amazing designs. If Port Carverton, the new fictional setting for Skate 3, isn’t enough, you can go into one of the many dedicated skate parks, tear everything down, and start from scratch. Speaking of parks, my favorite new feature is the custom park creator. You can also earn board royalties if other people download your custom content like videos, images, and parks. Not only can players join other companies online, there are full stats, player profiles, and even job-specific roles like street skater or filmer. While a lot of it seems like just another version of previous career modes, there are a few breakout features that make Skate 3 stand out – most notably in the online component. My company, Pants Stealers, eventually grew to the point where I had sold over a million boards and recruited a few AI teammates. Not only do you start out by customizing your player, but your company, too. Instead of following the tired idea of being a pro that’s building up a career and sponsors, players assume the role of a new skateboard company owner. And while this third entry makes no remarkable changes, consistency is a good thing in this case, rewarding dedicated players of the series. Building off the momentum of two previous releases, Skate 3 incrementally adds to the formula with a new career style, park editor, and a few new tricks for good measure. They’ve once again delivered a game that serves up dish after dish of the thing that makes a good game so addicting: gameplay. I have to hand it to EA and developer Black Box.
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